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I would most likely be using a lot of profanity if I somehow got whisked away to a land with dragons and magic. To be fair it never really bothered me all that much. Now there has been a lot of conversation surrounding the “cringe” dialogue found in Forspoken.
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The big difference here is that Fray is not shy about voicing her displeasure about the whole situation. Once the exposition is out of the way though the game devolves into the classic fish out of water tale that so many fantasy stories have relied on over the years. The story is familiar and the opening sequence is far longer than it truly needs to be. Players take on the role of Frey Holland, an orphan whose name is derived from the fact that she was left by her parents under the Holland Tunnel. Still there is just something missing in the stew known as Forspoken. This game can be a blast when hitting on all of its cylinders. This is most likely because while it is touted as a next generation game it retains all the same trappings open world games have been delivering for years. The game has been talked about for what feels like forever, but the final product feels like a game I have been playing for years. Forspoken is a game that hits a lot of familiar notes while not really giving itself an identity.
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